Basic Assignments
|
Options & Settings
|
Main Time Information
|
||||||||||||||||||||||
|
|
|
|
|||
|
|||
|
Notes:
|
Planning for meet the players (ideas): - I’ve got about 40 players - It might be fun to give stats of some sorts – pretend like they are real people or players (one time I thought of making an actual movie about the players and what each department did and how they interacted. Maybe this could be a prep step for that…) - Maybe color code things like: o Actual item – yellow o Buddies & subs – green o Flow (normal) – blue o Flow (special) – purple o Financial – turquoise o Operations – black - Maybe a what do I do? What’s my job? How am I used? - Maybe a diagram of the pieces or sub pieces and 1-many relationships - Plan out what the sub menus for the map might look like - We could actually do a flash movie on flow, friends, and pieces - How could we standardize the process? - I’d like to use the map as much as possible - I may have to redo this whole section once the actual map gets done. - I could actually do the map and then do these pieces… the only problem here is the extra two to four weeks of development… the actual map would be really cool. - Maybe just prep everything that I can… at this point, then once the full plan is done, bust it out. Treat this like the visual prep or plan for the actual thing. - Script for actual - At one point, I wanted to use the same interactive player to help and handle the learning and multi-media portion of adilas university, - On the demos we wanted to get to the o General theory o Basic/beginner o Intermediate o Advanced o Tech level - What about a comic book approach… keep all of the graphics static – think storyboard - We could use motion trails to show interaction… think about Family Circus comics… they have one person playing through a number of things… (sketch on scan) |